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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13989
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Posted - 2014.10.30 21:04:00 -
[1] - Quote
So I've been spending a lot of my time jumping between Dust 514, Battlefield 4, Warthunder Ground Forces, and several other FPS and TPS that include vehicles in some way or another and have recently come back into Dust 514 mainly piloting Rail and Missile HAV.
Honestly what irks me the most about tanking besides its lack of customisability and over simplified mechanics is that it's cannon.......the largest and arguably (established by cannon......and logic to some degree) most powerful weapons in the game have atrociously short ranges (this also applies to AV weapons as well).
Did I or did I not just magnetically accelerate a slug to sub-hypersonic speed and project it out at a target........I mean I remember Rail Snipers, I hated them too but this is perhaps the only game in which I cannot project a round accurately to roughly 600m to hit a target.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13989
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Posted - 2014.10.30 22:00:00 -
[2] - Quote
Bahirae Serugiusu wrote:LUGMOS wrote:True Adamance wrote:So I've been spending a lot of my time jumping between Dust 514, Battlefield 4, Warthunder Ground Forces, and several other FPS and TPS that include vehicles in some way or another and have recently come back into Dust 514 mainly piloting Rail and Missile HAV.
Honestly what irks me the most about tanking besides its lack of customisability and over simplified mechanics is that it's cannon.......the largest and arguably (established by cannon......and logic to some degree) most powerful weapons in the game have atrociously short ranges (this also applies to AV weapons as well).
Did I or did I not just magnetically accelerate a slug to sub-hypersonic speed and project it out at a target........I mean I remember Rail Snipers, I hated them too but this is perhaps the only game in which I cannot project a round accurately to roughly 600m to hit a target. Maybe, just maybe, in CCPs mind, the projectiles goes so fast that it eventually dissipates in the planet's atmosphere due to friction with the air? Somewhat like an asteroid entering Earth's atmosphere? Probably something to do with magnates.
Why would you develop any kind of fire arm that you mount on a tank that is inferior both scientifically and in terms of effectiveness than a traditional artilery round.
You'd think with space faring capabilities that allow a persons consciousness to interface with an inanimate object.....we might....just might be able to project some kind of round more than 600m.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13989
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Posted - 2014.10.30 22:06:00 -
[3] - Quote
Joseph Ridgeson wrote:I am glad range was reduced. There was nothing more obnoxious than wanting to have a good ol' Tank Fight but there was some cowardly bastard sitting the in redline with a double damage mod Sica quivering in their boots about something 600 meters away.
For the reason other than game balance? Rounds are made by the lowest bidder and they begin to break apart when fired that fast in an atmosphere.
You basically mean a brawl with blasters.
That is NOT a good tank fight, that's a poorly designed .50cal slug fest. A good tank fight (Warthunder Ground Forces, World of Tanks, Battlefield 4 in some respects) is slow, methodical, all about precision and position at range.
Considering in Dust 514 that HAV rounds cannot destroy buildings, do not have explosive AoE (I wish they did), and primarily can only be directed at vehicle I wonder why we reduced their range?
Better trade off would be.
Buff Direct Damage slightly Add slight AOE Buff Range Buff Zoom Decrease Magazine Capacity. Increase Reload Times Increase Heat Build Up Slightly decrease Tracking Time Decrease Angles of Elevation
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13990
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Posted - 2014.10.30 22:49:00 -
[4] - Quote
BL4CKST4R wrote:Because properly balancing them proved to be to hard so putting a leash on it sufficed. I would like to see their RANGE back with some limited to their effectiveness in the red line.
No firing in the redline.
Hell I'd love to see the railgun become the Elephant Rifle of HAV.
Single Shot, incredible damage.......... long reload times.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13992
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Posted - 2014.10.31 00:56:00 -
[5] - Quote
Operative 1125 Lokaas wrote:True Adamance wrote:Bahirae Serugiusu wrote:LUGMOS wrote:True Adamance wrote:So I've been spending a lot of my time jumping between Dust 514, Battlefield 4, Warthunder Ground Forces, and several other FPS and TPS that include vehicles in some way or another and have recently come back into Dust 514 mainly piloting Rail and Missile HAV.
Honestly what irks me the most about tanking besides its lack of customisability and over simplified mechanics is that it's cannon.......the largest and arguably (established by cannon......and logic to some degree) most powerful weapons in the game have atrociously short ranges (this also applies to AV weapons as well).
Did I or did I not just magnetically accelerate a slug to sub-hypersonic speed and project it out at a target........I mean I remember Rail Snipers, I hated them too but this is perhaps the only game in which I cannot project a round accurately to roughly 600m to hit a target. Maybe, just maybe, in CCPs mind, the projectiles goes so fast that it eventually dissipates in the planet's atmosphere due to friction with the air? Somewhat like an asteroid entering Earth's atmosphere? Probably something to do with magnates. Why would you develop any kind of fire arm that you mount on a tank that is inferior both scientifically and in terms of effectiveness than a traditional artilery round. You'd think with space faring capabilities that allow a persons consciousness to interface with an inanimate object.....we might....just might be able to project some kind of round more than 600m. Itis not that weapons can't go that far, it is that under the circumstances they just don't hit. It is suspension of disbelief brought about by limitations of mechanics. In this case, the map sizes amd design mixed with small teams.
My disbelief is not suspended.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13992
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Posted - 2014.10.31 00:59:00 -
[6] - Quote
Vitharr Foebane wrote:sadly i've no say in vehicles outside of AV until i get Ammar tech to skill into
I will cry if the beam just ends suddenly without warning......
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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